I have 3D cube of atmospheric data (wind speed, temperate, etc.). We typically display this data to the user as horizontal 'slices' at each altitude from the dataset. This works great for RasterLayers in a 2D MapView. I was curious if I could display a vertical slice of this data in a scene view? We are already generating these vertical slices of the data, but we are displaying it in a plot, not on the map. It would be helpful for visualization of the environment if I could display this data directly in my map alongside other data.
I've included a picture for reference. The idea would be to display one of the side faces of the cube, rather than just the top face.
Any idea if this is possible?
Solved! Go to Solution.
Hi @JBuchanan
That’s an interesting use case. Right now, the .NET Maps SDK does not support displaying a raster as a true vertical face in a SceneView the way you’re doing horizontal slices in 2D, so there isn’t a direct, built‑in way to do this. As a workaround, you might consider converting your vertical slice data into a 3D model (like an OBJ or STL file) with the raster applied as a texture, which could then be displayed using a ModelSceneSymbol in a GraphicsOverlay . While you could potentially try using the raster as an elevation layer, it isn't designed for this use case and would likely result in unexpected visuals, so generating a textured 3D model is currently the best path for visualizing a vertical cross-section.
Hi @JBuchanan
That’s an interesting use case. Right now, the .NET Maps SDK does not support displaying a raster as a true vertical face in a SceneView the way you’re doing horizontal slices in 2D, so there isn’t a direct, built‑in way to do this. As a workaround, you might consider converting your vertical slice data into a 3D model (like an OBJ or STL file) with the raster applied as a texture, which could then be displayed using a ModelSceneSymbol in a GraphicsOverlay . While you could potentially try using the raster as an elevation layer, it isn't designed for this use case and would likely result in unexpected visuals, so generating a textured 3D model is currently the best path for visualizing a vertical cross-section.