using (ComReleaser comReleaser = new ComReleaser())
                {
                    IFeatureBuffer fcBuffer = fcTotalVertices.CreateFeatureBuffer();
                    comReleaser.ManageLifetime(fcBuffer);
                    fcBuffer.Shape = (IGeometry)pcVertices;
                    curTotalVertices = fcTotalVertices.Insert(true);
                    comReleaser.ManageLifetime(curTotalVertices);
                    curTotalVertices.InsertFeature(fcBuffer);
                    curTotalVertices.Flush();
                }