using (ComReleaser comReleaser = new ComReleaser())
{
IFeatureBuffer fcBuffer = fcTotalVertices.CreateFeatureBuffer();
comReleaser.ManageLifetime(fcBuffer);
fcBuffer.Shape = (IGeometry)pcVertices;
curTotalVertices = fcTotalVertices.Insert(true);
comReleaser.ManageLifetime(curTotalVertices);
curTotalVertices.InsertFeature(fcBuffer);
curTotalVertices.Flush();
}