Hi,
What is the equivalent of GL_NEAREST and GL_LINEAR for ArcGis?
If GL_NEAREST is used, then the implementation will select the texel nearest the texture coordinate; this is commonly called "point sampling". If GL_LINEAR is used, the implementation will perform a weighted linear blend between the nearest adjacent samples.
I'd like to have a smoother image that is loaded on a layer, now it looks pixelated when it's zoomed in but it is just a gradient.