I'm attempting to build a project I'm working on utilizing the ArcGIS SDK as an .apk to run on an Android headset that requires the program to support x86_64 architecture, using a source build of UE5.3. The ArcGIS plugin appears to be causing the project to fail to build due to some sort of incompatibility between it and the x86_64 Android format. I'm aware that this format has been deprecated by Unreal, but I would like to know if ArcGIS has any solutions for this incompatibility, or any version of the plugin that does not have this issue.
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Hi there,
We do not support (and have never supported) x86 architecture for Android since it's not supported by Unreal.
x86_64 (aka x64) is however supported.
Is using the Unity plugin an option since x86 is still supported there?
Hi there,
We do not support (and have never supported) x86 architecture for Android since it's not supported by Unreal.
x86_64 (aka x64) is however supported.
Is using the Unity plugin an option since x86 is still supported there?