I have spotted coordinate transformation methods in the ArcGISMapComponent code.
I now have a requirement to implement mutual conversion between the Rotation parameter in the game engine's Transform and the Rotation parameter within the ArcGISLocation component. Is there an existing implementation for this?
Thanks.
If I understand you correctly, `UArcGISMapComponent::GetENUAtLocationToViewENUTransform` is what you need to get the transformation that you can then use to transform a point or get it's rotator.