Yes I want the trees out of the map entirely so that when I export the map the buildings are still there, all of the floor is still there just the trees are gone. The collision boxes go into the street which is an issue for me.
just open the rules and check for locations where you have something like i(tree).
there, write 'NIL' instead of inserting the tree geometry.
note that if you select 1 model which has a tree: - open the model hierarchy window ( Window > Model Hierarchy ) - enter 'edit model mode' button in the taskbar ( check docs if you can't find it ) - the model should turn transparent - click in model hierarchy - press 'f' to frame all nodes. - select a tree in the viewport > a node in the model hierarchy should get selected. - double click that node > the rule should open where exactly that tree is inserted. - remove all trees this way you find ( I assume there's only 1 or 2 places where trees are called.