Hello,
I am able to create new terrain (CE calls it attribute layer) using:
- addAttributeLayer(self, name, texture=None, heightmap=None, useGeoRef=False)
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and I can also change the terrain dimensions and positions using:
- setAttributeLayerExtents(self, layer, extents)
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But I haven't found any information in documentation about how to set terrain resolution from default (1024x1024) to 4096x4096 using python script.
Am I missing something or this feature isn't implemented yet? (so I have to do it manually)
The reason why I need this is to automatically generate lots of CE projects (each will use it's own terrain tile + vector data) and automatically preprocess terrain (in full resolution) and doing this manually will take forever..
One incoplete workaround would be to: copy existing scene file containing only terrain layer with correctly set resolution and then change the other things (terrain coordinates and dimensions using: setAttributeLayerExtents )
but I also need to change elevation map and texture location and I'm not sure if this is possible either (haven't found information about it in documentation)
thanks,
Mark