Its more for an Engineering project and want to show flood sims scientific result and how would they act towards buildings, streets, and valley nearby as well.
Btw can't I use a mix of both, the scientific result and vfx together ?
I can make some visual effects in a later on phase using Autodesk Maya and some after effects techniques.
The main thing I need to know is :
Is it rather a VFX project, where you:
- work with CFD (computational fluid dynamics) techniques with 'particle based' / 'grid based' techonolies ( using RealFlow, PhoenixFD, Naiad, [FlowLine] or an other software )
or if it's more an engineering project, where you're :
- basically just interested in the scientific 'end result'.
Based on this, the approaches may be entirely different.