hello, i' have this problem on my conception of buildings. i would like to set a random texture on walls but would like to be the same on some parts i setupprojectionUVW but each split as a different choice of texture. like shown on this screen:
The reason for this is constants only look at the texture once, so it chooses one random texture for that building wall and sticks with it. If you have it as a function or an attribute then it will choose a new random texture each time.