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Is it possible to navigate and visualize the geometry below the ground level In ArcGIS? We have some models which are below the ground level. Let's imagine an underground story/parking building. Can we visualize the geometry below the ground? I didn't find any example which can do that, in every example the camera stops at the ground level. or we have to load the model always above the ground to visualize it in ArcGIS?
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06-26-2020
01:46 AM
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We have some models which are below the ground level. Let's imagine an underground story/parking building. Can we visualize the geometry below the ground? I didn't find any example which can do that, in every example the camera stops at the ground level. or we have to load the model always above the ground to visualize it in ArcGIS?
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06-25-2020
02:39 PM
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Okay. Thanks Lucas! Could you please provide more details about an option where you have suggested to use MapView::locationToScreen API? Let's say we have a polygon in 3D(where I want to draw the smoke) and I retrieved the screen coords corresponding to the polygon vertices using the mentioned API. Now, does it handle automatically the area where I need to draw the smoke (the screen polygon area)? And how can I fill those pixel colors with our custom smoke calculation? Is there any example/sample available for drawing the custom OpenGL layer?
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04-28-2020
04:36 AM
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My question is in continuation with the following query on Github. Is it possible to draw custom objects(like smoke) using custom OpenGL 3.0 shader? · Issue #1050 · Esri/arcgis-runtime-sa… Can someone please provide more details about an option where it is suggested to draw polygon graphics in a GraphicsOverlay? Ex. How do we handle pixel colors? Please provide the exact API name(or reference) for the same? And it would be really great if I get a link to an example for reference? Any help would be appreciated!
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04-27-2020
07:56 AM
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