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Unfortunately I can't reproduce the case in ArcGIS Pro 2.3.3 (Windows 10, US English Regional Settings). Probably your models have an unexpected attribute on facades like back face culling. Have you tried it with another 3D model?
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06-20-2019
11:49 PM
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Strange! Just checked the texturing tool in Pro again. Everything works just fine. Could you please share your facade image, so that I can have a look at it?
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06-18-2019
06:34 AM
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Hi Phil, do you guys have a solution for that in the next release of Survey123? If not, shall we expect it soon to come? FYI James Tedrick Thanks Ozgur
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03-07-2018
04:18 AM
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Ah sorry! I thought the Facade Wizard didn't work at all. You can actually access Crop Image tool by right clicking on the image that you want to use in Facade Wizard - in Navigator window:
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03-11-2015
06:59 AM
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I presume you have the basic license. This tool is only available on advanced version of CityEngine. So this must be the problem that you don't see the tool listed. Here is a feature list with licensing: Esri CityEngine | Learn More about the Various Features and Functions
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03-11-2015
01:24 AM
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Esri Germany starts sharing some useful rule packages for free! First one is the 3D Rule Package for German roof forms (AdV Standards for geospatial data). You can use these rule packages in several applications of the ArcGIS Platform: in ArcGIS Pro or ArcGIS for Desktop by using Features From CityEngine Rules (3D Analyst) in toolbox in ArcGIS Pro as procedural symbol layer (see video attached!) in CityEngine as CityEngine rules ArcGIS Online Download Link News Source: Esri Germany 2014
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12-03-2014
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3D-Gebäudemodelle aus 2D-Daten LoD2 mit AdV-konformen Dachformen Mit wenigen Mausklicks gelangen Sie von 2D-Gebäudegrundflächen zu 3D-Gebäudemodellen in LoD2 mit den von der AdV definierten Standarddachformen: Durch Regelpakete von Esri. Die Regelpakete stehen auf ArcGIS Online als Download inkl. Testdaten zum Ausprobieren und einer Dokumentation zur Verfügung. Mehr Info & Quelle: Esri Deutschland News: 3D-Gebäudemodelle aus 2D-Daten
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12-03-2014
03:19 AM
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Video Link : 1697 Here I have a time enabled layer on top of the Dark Gray Canvas (Animated within ArcGIS Pro!). I hope you guys like it!
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11-24-2014
04:41 AM
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A simple experiment with time enabled data in Pro! Since it simply looks cool on dark surface, the new basemap Dark Gray Canvas was used Great work from Esri's Global Content
Dark Gray Canvas
This web map draws attention to your thematic content by providing a dark, neutral background with minimal colors, labels, and features.
Data Source: Flight routes are based on the destinations listed under individual airports in Wikipedia. Flight times are indicative not accurate. It's based on the KML file shared here
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11-21-2014
02:21 AM
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Thanks for the helpful thread Luke, I'd like to add a tiny little detail about YouTube videos. If you want to add youtube links, you must copy the code from the embed section: [ATTACH=CONFIG]28740[/ATTACH] I would also recommend 286x333 pixel frame for a better placement. So at this example: <iframe width="286" height="333" src="//www.youtube.com/embed/P0cr17lqN9I" frameborder="0" allowfullscreen></iframe> Cheers Ozgur
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10-31-2013
02:36 AM
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Hi, I am having difficulties with importing Gdb features, that were edited as arc segments (parametric curves) with the editing tool Arc: [ATTACH=CONFIG]23228[/ATTACH] Here how it looks in ArcMap: [ATTACH=CONFIG]23229[/ATTACH] And in CE after the gdb import: [ATTACH=CONFIG]23230[/ATTACH] Some totally disappear, some show up with a distorted form. Please let me know if I miss some details or if it's a known issue. Cheers Ozgur
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04-05-2013
01:51 AM
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Hi, I couldn't find a related discussion, sorry if the issue has already been discussed. Version: CE 2012.1 I have some simple building models in CE, and I want to visualize and animate them in 3D Max. The export format is Fbx. For the rule file I've copied and re-edited Tutorial 15 Facades rule and related assets. Later on I've created my own Window and facade textures, and replaced with the existing textures. Old textures were totally deleted from the system. (see figure), and previews updated. CE can easily visualize and generate the models with my new textures. But the problem is (as you can see at the figures attached), 3D Model export collects all existing and non-existing textures together. And this ends up with a texturing failure in 3D Max. Some windows are visualized without a texture etc... Am I missing a point during the export or making a mistake in the rule file. For instance I have the random window texture variable as - randomWindowTexture = fileRandom("*facades/textures/window.*.tif") - in the rule; is it maybe checking all workspace even Tutorial 15 and collecting all textures named window. ? Or CityEngine is caching the textures somewhere that I don't know. Thanks in advance for the response! PS. I've deleted and reloaded my building shapes, and re-generate the model several times. But it didn't change a thing... Cheers �?zgür
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11-07-2012
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Title | Kudos | Posted |
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1 | 03-11-2015 01:24 AM | |
1 | 11-24-2014 04:41 AM | |
2 | 03-11-2015 06:59 AM | |
2 | 12-03-2014 04:12 AM |
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