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Hi @AnnaPearson , this now makes total sense! so I agree with Rodney this is currently not possible straight of the box. However you might be able to achieved this via SDK and some basic knowledge in programing. Regardless we will work in trying to create either a mode or a new configurations that could meet your needs. To be more clear you want a smart Slice that behaves like a 3D Clip meaning that it will work on multiple sides and functions more like a "cookie cutter" as a batch mode even if the geometry is open, thanks for your feedback.
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06-23-2022
01:00 PM
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Hello Anna, I apologize for the late reply but better late than ever, I notice some discussion of some tunnel functionality of 3d data and the way I understand it, is that the you have 2 multipatches (cube & cylinder) and you would like to clip/slice one with another one with precision? Just to be clear because I believe there was some original confusion to understanding what you were trying to achieve. First thing is the Slice Multipatch is the right tool that comes to mind to use here but, you probably also need to turn On the Snapping otherwise the precision placement of the plane will be very hard to do. As a side note they can also use the 3d grid and constraints to place them with even better precision and this will slice the feature or features correctly in its place see below: Second thing is that you could also use Intersect 3D geoprocessing tool that will technically slice intersected feature with a combination of one simple feature or multiple feature and other options leaving you with a simple portion or portions of the intersected feature. Below is an example of the input feature and output feature when use in a simple configurations but it can be combined: Rodney is right, there’s no simple way to achieve this straight out of the box but there might be some other ways to achieve the same goal, that is if I understood it correctly. Thanks, Michael.
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06-22-2022
05:23 PM
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Hi Alessandro, unfortunately this fix did not make it in time for 2.1.1 "mini-release" cut out day, but it will absolutely make it in for 2.2. In the meantime a good workaround is to change the settings for the extruded Polygons to VB Script instead of the default Arcade mode. This workaround will fix your issue momentarily when making the Copy / Paste Special into a multipatch because it will be reading the extrusion from the VB Script and not the Arcade, which is where the bug lies.
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02-06-2018
09:28 AM
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Hello Alessandro, the functionality that you are describing is in fact a purposely made quick and easy workaround that we implemented in 1.4 and enhanced to support extrusion settings on 2.0. Unfortunately what you are seen is an active known bug of this function when the feature is extruded only. Good news is that we just found a fix for it and should be included on our next release. In the meantime, a good workaround to try is to Cop/Paste Special from a flat Polygon to a Multipatch and using the Edit > "Vertices" tool, extrude the multipatch using the interactive handles to the desired height. Also here is the link that talks more in details about editing multipatches including this neat Copy/Paste Special workflow, http://pro.arcgis.com/en/pro-app/help/editing/create-multipatch-features.htm .
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01-23-2018
11:52 AM
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1 | 02-06-2018 09:28 AM |
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