Thank you for your reply!
I realize that I did not explain myself well enough:
My goal is not to generate that particular housing scheme. On the contrary, I wan't to parametrically adapt the logic of the housing scheme to different sites with different sizes and terrains. Therefore, the very point for me is to use rules rather than generating dead geometry.
As I take my point of departure in the real world, aligning the terrain back to the shapes would mean to use heavy machinery to move around a lot of soil. Also, the very point of the Frendensborg houses is that they align to the terrain as it is. This is also an important point for me in re-using the "code" of this development at different sites.
Finally, as I work a lot with site design (for real sites) my question �?? whether there is a way to align sub-shapes to the terrain �?? is still central to my work.
Hopefully this explains my needs better.
And, if you have a suggestion to my second question, I'd be very grateful:
[INDENT]2. As it can be seen in the reference photos, the footprint of the houses is an L-shape. The roofs are shed roofs which incline inward. This means that there is a roof valley in the knee of the L-shape.
Is there a neat way �?? or any way at all �?? to generate this type of roof for this type of footprint?
[/INDENT]
Regards,
Nic