From my understanding feature layers aren't supported yet in the SDK, is this correct?
Essentially, I'm trying to receive a feature layer (via the REST API) which is all straightforward.
Then I want to take the geometry from the feature layer (e.g. points, polylines, polygons etc) and render it in Unity.
I can see the geometry documentation lists operations to store and manipulate this data, but I don't see anything regarding the Maps SDK rendering it in Unity. I was hoping I could point the Map SDK's layer manager at a feature layer, it would in turn parse the data and then draw the geometry in Unity.
Any information about this would be great. Thanks.