Hello everyone,
I'm working on a camera fly-through animation at a high altitude in Unreal Engine using ArcGIS Maps SDK, and I've encountered an issue with the basemap tiles. During the animation, tiles from different scale levels continuously load in the background, which disrupts the final animation quality and creates a distracting effect.
Is there a way to lock a specific tile level in the basemap so that, during the camera rotation, tiles from other scale levels aren’t loaded? Any guidance on how to achieve a consistent view without tile switching would be greatly appreciated!
Thank you for your help!