Using Unity 2021.3.5 on a Windows 11 machine, I can't get buildings to render in both eyes of a VIVE headset. Building geometry is only appearing in the left eye. The Basemap does show in both eyes, but buildings show only in the left eye. I'm using SteamVR.
If there is documentation out there for VR camera set-ups please point me in the right direction. I was able to get almost everything running properly by simply adding the ArcGIS Camera script to the camera of the SteamVR Rig and it looks and runs great except for this single issue. I must be missing a configuration step somewhere.
I appreciate any assistance.
Many thanks!