I'd like to bump this thread. I'm currently working off a 64-bit OS with 32GB of RAM and an NVIDIA Quadro K2000 graphics card with the drivers all up-to-date. I've noticed in the few years I've been using CityEngine that no matter how small or simple a scene gets (and this is even with all the improvements from CE 2012 to CE 2017.1), that my projects still continue to choke. I know I don't have the newest or most expensive graphics card, but it should be good enough to create the types of scenes I'm doing. It seems that the way CityEngine was written/created doesn't fully utilize the processing power of the GPU. I've given up on using photo-realistic textures for my buildings as just a half square mile of a scene was too much. These days, I just use color for models to create the analysis or effects I want, but even sometimes using 5 or more colors on models in the same layer will choke a scene. This software is great because there's truly nothing else out there like it, however, all these years later, I'm still noticing some major processing limitations.
4K monitor!!! Awesome.
I would expect using a synced dropbox folder would kill performance. Glad you have it working.
I was having this problem to, but I resolved it yesterday. I have a 4K monitor with two 970GTX SLI NVIDIA cards. My models were constantly timing out. Sometimes it would crash simply previewing a rule file or texture in the preview window. At first I thought it was a memory issue related to the high resolution or the fact that I was running my workspace in a Dropbox folder. I did two things that have helped.
First, I updated my video driver with one released yesterday (347.25 WHQL).
Second, I now pause Dropbox syncing while working in CityEngine. I noticed CityEngine was constantly uploading changed files. I suspected at times CityEngine may have been waiting for a file to become available or was receiving write errors from files in use.
I'm not sure which one, or both were the cause, but I've been crash free for 2 days.
Hi !Never heard of such limitations. You should be fine to work!
Hi !The further discussion via mail was the following:1] Update to the very latest graphics card driver.2] Deactivate Shadows and Ambient Occlusion in the viewport settings menu since they slow down the rendering3] The graphics card driver crashes if the viewportport takes longer than 1-2 seconds to render ( ~ 0.5 fps refresh rate ).CE (and all other OpenGL-enabled applications at the same time) is crashed due to a timeout of the graphics card driver itself, so there's not really something we can do other than to try and prevent that the fps drops below 1fps.Let me know if this makes sense .. Matt
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