I have an application that is being displayed on a 4k touch screen and am having trouble with slow drawing times for the basemap simply because there is so much pixel area on the screen and in the visible extent. I wanted to try an option where I didn't use a basemap and, instead, used a very simple feature layer that acts as a basemap. When I do so, all the places where I was reading map.getExtent() to determine certain events all break because the value is -1 instead of, for example, 11. Anyone else run into this? Anyone have any good solutions for getting a basemap to load as quickly as possible?
Thanks in advance,
Tim