Minha primeira tentativa de processar minhas imagens de drone usando D2M e adicionar a malha texturizada resultante como uma instância de <\/SPAN>IntegratedMeshLayer<\/A> a um <\/SPAN>Map<\/A> em um <\/SPAN>SceneView<\/A> dentro da js api. Parece que a camada de malha está sendo exibida abaixo da superfície, mas ainda é visível. Agradeceria se alguém pudesse dar uma olhada e ver qual pode ser o meu problema?<\/SPAN><\/P><\/P>Obrigado antecipadamente pelo seu tempo<\/SPAN><\/P><\/BODY><\/HTML>
Anthony are there any tutorials on processing workflows for drone2map?
Thanks again for your help.
Thanks for the reply Anthony,
Is there a tutorial on the proper way to set ground control points? I believe im doing it right but not certain. I would place a point on the basemap in 2d mode then open up the image table and add the corresponding point to the drone imagery. I added about four different GCP's to the corners of the project area and matched 8 points to every corresponding drone image.
I reprocessed and ended up with a textured mesh that was slanted at almost a 45 degree angle lol.
Ryan,
Because of the inaccuracies of GPS systems on drones, and how this data is collected relative to the ellipsoid, this is actually very common.
The workflow to assure your meshes are at the correct (Orthometric) elevation, you will need to add ground control points around your project area and reprocess.
Thanks
Tony
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