I am working with Complete_Street Rule for a model I am building, and I was wondering how to create a ramp-like shape for a raised intersection.
(This street will intersect Pedestrian walkways with a raised brick intersection that cars can cross if need be. When street meets intersection, there is a small concrete ramp that rises from street level to intersection level. I tried to use the "envelope" command in the rule file to raise the "Crosswalk" rule as the ramp, but that only works for one side of the intersection while the other three all taper the same way (not towards the intersection). Any idea how to tell each crosswalk (all 4 incoming street segments) to taper towards the intersection? David Wasserman