In my application, I add a graphic to a featurelayer based on a buffered line. My vision is that after the graphic is added, the attribute EditorWidgets attribute editor opens so the user may add the necessary attributes. The first issue is that after the graphic is added, the only attribute is the GlobalID field. Is there a way to loop through the featurelayers attributes to add them to the graphic? The next issue is, how do I open the attribute editor with the new graphic loaded?Here's my method to add the graphic to the featurelayer.void GeometryService_BufferLineCompleted(object sender, GraphicsEventArgs args) { // Create new graphic to contain geometry of buffer Graphic bufferGraphic = new Graphic(); bufferGraphic.Geometry = args.Results[0].Geometry; // Retrieve the Projects featurelayer from the application FeatureLayer projects = MyMap.Layers["Projects_Edit"] as FeatureLayer; // Add the buffered line graphic to the featurelayer if (projects != null) { projects.Graphics.Add(bufferGraphic); } } Thanks,Craig Patterson