Hey there!
I already saw a couple of complaints about the performance. Will this improve in the future? And is there anything we can do to reduce allocations and performance overall?
My goal is to create a Pokemon go like game with like up to 200 hundred or more monsters crawling around on the global map to catch and fight. They will move regulary. I have the feeling that arcgis and its map will have an immense pressure. Is there anything I can configurate or modify to make the map render faster? Or to make LocationComponent updates faster?
For example, I don't really need an elevation source, however I can not remove it from the map (the - button does not remove it in the map component). I also don't need different LOD levels, since the user can not zoom the map tiles should load at a certain zoom level. Is there any way to configure this or to tune the map to go high-performance and reduce allocations?
Glad for any help, thanks!