How to assign the same seed to listRandom? I have divided the ground facade and the up facade in the same elevation CGA. I hope that they can index to the consistent textures when using listRandom for randomization. For example: In the "Upperfloors" folder, there are (u_f009_t006_Residential_000.jpg; u_f009_t006_Residential_001.jpg; u_f009_t006_Residential_002.jpg). In the "Groundfloors" folder, there are (u_f009_t006_Residential_000.jpg; g_f003_t006_Residential_001.jpg; g_f001_t006_Residential_002.jpg). I hope that they can be matched according to the serial numbers on the left side of the.jpg. (u_f009_t006_Residential_000.jpg and u_f009_t006_Residential_000.jpg) (u_f009_t006_Residential_001.jpg and g_f003_t006_Residential_001.jpg) (u_f009_t006_Residential_002.jpg and g_f001_t006_Residential_002.jpg)