Hello! I have terrain created using height map (rendered with z-depth channel in 3ds Max).
I also have roads and streets created with standard tools (import DXF and polygonal street tool).
All streets aligned to terrain.
Now I need to create a hole in the terrain under the streets and lots.
I will place scatters on the terrain in 3ds Max. So roads must be subtracted from the terrain.
How to do this?