MiseEnPlace--> case p(0.1) : TombE1Import[Lot.] case p(TombType) : TombComp[Lot.] case p(TombType) : Tree[Lot.] case p(TombType) : TombComp2[Lot.] else : NIL [Lot.]
Tomb1 = fileRandom("models/Cimetiere/Tomb_**.obj") TombImport--> set(trim.vertical, false) s(0.3,0,0) i(Tomb1) texture("ObjectTexture") ObjectTexture --> alignScopeToGeometry(zUp,auto) setupProjection(0,scope.xy,'1,'1) projectUV(0) texture(Tomb1)
ObjectTex = fileRandom("folders/images_**.obj") ObjectTexture --> alignScopeToGeometry(zUp,auto) setupProjection(0,scope.xy,'1,'1) projectUV(0) texture(ObjectTex)
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