I'm creating custom objects that I'd like to import into CE but my textures are not coming through. I've export my objects to Collada (.dae) and Wavefront object (obj). I tested my exports to bring them back into 3DS Max and they lose the texture so I feel this is an export problem and not a CE problem. However, I reviewed material files from ESRI sample CE projects and the format is different than what 3DS Max is exporting. Does anyone know more about obj export versions/formats? Attached are 2 files to compare.
You may want to check out the following thread: How Can I Create a Scene with .OBJ Texture?
Based on that, it sounds like you need to first import a building footprint and then apply the model to the footprint via a rule
I did. No change. What is strange is the MTL file I looked at from your asset folder for the complete streets clearly lists the JPGs it would use for the texture whereas my MTL completely ignores the JPGs. Here is what the model looks like. Simple with 3 textures.
That and in CityEngine. Just messing with the display options could give me some more information. Viewing Modes and Display Settings
I updated the post with the OBJ and MTL files. Are you referring to making the back face culling in 3DS MAX?
Hi Steve, Can you include the objs so we can see mapping between the MTL and the Obj? Or is it proprietary?
Did you try changing the back face culling settings?
David
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