I used the Extract Multipatch from Mesh tool with my city-wide mesh & footprint of an about 140 acre area, and I put the output multipatch in a gdb. However, the multipatch is not textured. Is the tool supposed to keep materials or is there another step to this that I am missing? I would like to extract out textured areas from the mesh into multipatches so I can work with parts of the mesh outside of Pro. I don't have an image to apply to the multipatch texture editing tool, I only have the mesh slpk.
Thanks!