attr streettex = "builtin:uvtest.png" texOffsetX(size) = getGeoCoord(X) % size texOffsetZ(size) = -getGeoCoord(Y) % size StreetTexture2(size) --> alignScopeToAxes() setupProjection(0,scope.xz,size,size, -texOffsetX(size), -texOffsetZ(size)) projectUV(0) texture(streettex)
attr streettex = "builtin:uvtest.png" texOffsetX(size) = getGeoCoord(X) % size texOffsetZ(size) = -getGeoCoord(Y) % size StreetTexture3(size) --> alignScopeToAxes() setupProjection(0,scope.xz,size,size) projectUV(0) translateUV(0, texOffsetX(size) / size, texOffsetZ(size) / size) texture(streettex)
[INDENT] const f2m = 0.3047996 texOffsetX(size) = (getGeoCoord(X)*f2m) % size texOffsetZ(size) = (-getGeoCoord(Y)*f2m) % size
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