attr BASEELEVATION = 0 attr STEPHEIGHT = 0.16 Step --> alignScopeToAxes(y) t(0,BASEELEVATION,0) extrude(world.y, STEPHEIGHT) t(0,'-1,0) Step.
It's the first case you described.Each wall or door is a digitized, attributed shape which in CityEngine gets just 1 'extrusion' rule that works based on the attributes. E.g. if you have a floor polygon, it won'd be extruded, while a wall polygon is extruded to the roomHeight attribute.Makes sense ? 🙂matt
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