parcel --> set parcelarea attribute do first setback Recursion ( parcelArea) Recursion ( restArea ) --> case restArea < 0 : NIL else : extrude(floorHeight) FloorVolume // copy shape ! comp(f) { top : Recursion ( restArea ) - geometry.area() }
setback 1 setback 2 extrude setback 3 extrude
A --> B C
SetbackAll () --> setback ( AfastamentoFrontalRand ) { street.front : NIL | remainder : setback ( AfastamentoFundosRand ) { street.back : NIL | remainder : SubirateCoefAprov setback ( AfastamentoLateralRand ) {street.side : NIL | remainder : SubirateCoefAprov } } }
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