attr myOrientation = 360 attr buildingDepth = 15 attr buildingWidth = 10 Street --> alignScopeToAxes() // orient to world grid rotateScope(0,myOrientation, 0) //rotate my scope to adjust the building orientation split(z) {buildingDepth : Stripe}* Stripe --> s(buildingWidth, 1,'1) center(xz) i("builtin:cube") comp(f) {bottom : reverseNormals Footprint | all : NIL} Footprint --> X.
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