Hi.
I'm trying to figure out a way to correctly generate meshs,points,lines across the terrains height without having to rely on Raycasts. Raycast aren't ideal because they are working based on the inbuild LOD and return incorrect results over a longer distance.
I'm eager to use an external API for height based on lat & lon due to failures in the result.
Is there no way to get a height based on the elevation layer or should I really rely on a height API?