I'm trying to do some offset of a point but I want to do it in meters, I found out there is the Geometry Engine for that but I noticed in the Unity SDK it's weird how it's supposed to be called. From what I've seen in any other SDK the input is a simple array but here it's a Mutable Array and I cannot find any way to populate it
It kinda looks that ArcGISMutableArray it's missing a Builder (just like the one present in the Immutable version
static ArcGISImmutableArray<ArcGISPoint> MoveGeodetic(ArcGISMutableArray<ArcGISPoint> pointCollection, double distance, ArcGISLinearUnit distanceUnit, double azimuth, ArcGISAngularUnit azimuthUnit, ArcGISGeodeticCurveType curveType)
https://developers.arcgis.com/unity/api-reference/gameengine/geometry/arcgisgeometryengine/#movegeodetic
more context:
I have one of the ArcGISExtent, with a center point and shape dimension defined in meters. I want to get the Location Coordinate of the corners. It's not just adding the meters offset coz those are different measurments. ¿Maybe there is an alternative for moving a point in meters of getting a coordinate with a meters offset or something?
Thanks