How to create a hangar-type roof for buildings in CityEngine?
It is not built-in to primitive roof types, so do I have to start with rotating and splitting a cylinder?
Here is some code that does what you suggested (rotate and split a cylinder). It assumes the building footprint is rectangular.
@Order(1) @Range(min=0, max=20) attr eave_height = 10 @Order(2) @Range(min=0, max=20) attr roof_height = 5 @Order(3) @Range(min=3, max=32, stepsize=1) attr num_hangar_divisions = 8 Lot --> extrude(eave_height) Mass. comp(f) { top: HangarRoof } HangarRoof --> alignScopeToGeometry(zUp, any, longest) rotateScope(0, 0, 90) primitiveCylinder(2*num_hangar_divisions) s('1, '1, 2*roof_height) t(0, 0, '-0.5) split(z) { ~1: NIL | ~1: HangarRoof. }
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