Hi, in ArcGis the water texture is part of the basemap and this makes it rather complex to replace it with Ocean/Water shaders. I found one approach that places the water shader (flat plane object) at a low altitude with a location component and the water hovers over sea-level on the map above by 1 pixel. This way, it hides the ocean images. Although this approach is not ideal since it involves lots of manual labor, especially if you want a global scene.
So my question is if there is any built-in approach to solve this issue? For example by removing the ocean textures?
Thankful for any help!