Hi all, I'm working on a project in Unreal using GIS data and could use some assistance getting Vitruvio working correctly.
I'm building a scene that's primarily nature, but need roads and intersections. Very much like this https://github.com/Esri/vitruvio/blob/main/doc/img/vitruvio_attributes.gif
I have shape data for the roads in splines, either as landscape splines, which I can't seem to add a Vitruvio actor for, or as a regular spline actor, which would seem to bypass the problem here https://community.esri.com/t5/arcgis-cityengine-ideas/cityengine-to-unreal-engine-export-ce-streets/idi-p/1024196 of datasmith not working with splines.
As a workaround I tried spawning a basic plane along the spline to use that as an initial shape for vitruvio, like so.
Basic plane along spline
I added a Vitruvio actor component and an RPK I made of the Complete Streets rule. Only it just uses the spline instead of the shape. I managed to get it to generate some narrow buildings along the spline,
but if I try it with a road, it generates an amorphous blob that is below the terrain.