In an Arcade attribute rule:
Is there a way to compare a feature's geometry before the edit was made...
vs.
...the edited geometry?
Example:
If the pre-edit geometry is different from the edited geometry, then do x to the geometry.
Else, do nothing.
Related: Attribute Rules: Update only on geometry change
I was hoping I'd be able to use $feature.shape as to get the pre-edit geometry. But that failed. Which is weird, because I can use $feature.shape_length without issue.