I'm a novice learning about Arcade.
From my limited experience, it seems like there is a hierarchical nature to Arcade types and subtypes.
If that’s correct, what does the hierarchical structure of geometry types look like?
- Geometry
- Point
- Multipoint
- Points
- Polyline
- Paths
- Points
- Polygon
- Rings
- Points
- Envelope
Also, are the types considered to be object oriented?