Lot --> scatter(surface,3,uniform) { PutInstance } PutInstance --> s(.5,.5,.5) r(0,45,0) center(xz) i("builtin:cube") s(.001,.001,.001) center(xz) report("xpos", convert(x, scope, world, pos, 0,0,0)) report("ypos", convert(y, scope, world, pos, 0,0,0)) report("zpos", convert(z, scope, world, pos, 0,0,0))
from scripting import * # Get a CityEngine instance ce = CE() #globals instancePointList = [] # Called before the export start. def initExport(exportContextUUID): ctx = ScriptExportModelSettings(exportContextUUID) # Called for each shape before generation. def initModel(exportContextUUID, shapeUUID): ctx = ScriptExportModelSettings(exportContextUUID) shape = Shape(shapeUUID) # Called for each shape after generation. def finishModel(exportContextUUID, shapeUUID, modelUUID): ctx = ScriptExportModelSettings(exportContextUUID) shape = Shape(shapeUUID) model = Model(modelUUID) reports = model.getReports() fillList = [] # vector as list [x,y,z] if(model.getReports().has_key('xpos')): xPosArray = reports['xpos'] yPosArray = reports['ypos'] zPosArray = reports['zpos'] i=0 for o in xPosArray: fillList = [] fillList.append (xPosArray) fillList.append (yPosArray) fillList.append (zPosArray) print fillList instancePointList.append(fillList) i += 1 # Called after all shapes are generated. def finishExport(exportContextUUID): ctx = ScriptExportModelSettings(exportContextUUID) print instancePointList
## report instance ID report("asset", asset) ## scale and center scope //s(0.001,'1, 0.001) center(xz) s((scope.sx/scope.sx)/100,'1, (scope.sz/scope.sz)/100) center(xz) ## report (convert) position in world coords report("xpos", convert(x, scope, world, pos, 0,0,0)) report("ypos", convert(y, scope, world, pos, 0,0,0)) report("zpos", convert(z, scope, world, pos, 0,0,0))
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