sadly, this is not (yet) possible.
- if your 'object' is an inserted asset, then you would want to translate BEFORE a comp(f) because the object then is still 1 mesh. after a comp(f), you get n objects.
split(v, unitSpace, 0) { '0.2 : A. | '0.6 : B. | '0.2 : C. }
the video mentioned in this thread here may help you for starters ..
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