Hi,I'm trying to get a UV split on roundabouts working, but apparently CE messes up my geometry. Originally I work in a bigger rule file, but I could reproduce it with this simple snippet:version "2012.1" Street --> split(v, unitSpace, 0) { 3: TestShape | 3: TestShape } TestShape --> tileUV(0, 1, 1) texture("builtin:uvtest.png")
When applied to a roundabout Street shape, I get the following model:[ATTACH=CONFIG]22125[/ATTACH]This is it with the source shapes visible, too:[ATTACH=CONFIG]22126[/ATTACH]The wireframe looks right, but the geometry is messed up (see the z-fighting in the screenshots). When I export the model and view it, the problem is more visible:[ATTACH=CONFIG]22124[/ATTACH]Any ideas how I could work around this? It's really annoying because I try to split the shape into individual driving lanes and adding features like separator lines.