Hello,I am using ESRI CityEngine 2012.1. I am new to ESRI CityEngine and I could use some help to apply a random texture, e.g. roof texture (Pantile_*.tga), to buildings imported from an ESRI Multipatch file.I have found two similar threads on this forum (http://forums.arcgis.com/threads/71808-Random-texture and http://forums.arcgis.com/threads/81351-Texture-random-and-depending-on), but unfortunately I still cannot quiet figure it out: All the buildings get the same roof texture???version "2012.1" texPath = "assets/roofs/" const textureIndex = rint(rand(0, 2)) @StartRule Lot --> cleanupGeometry(all, 0.1) Houses Houses --> alignScopeToAxes() comp(f){ vertical: Facade | aslant: Roof } Roof --> alignScopeToGeometry(zUp, any, world.lowest) setupProjection(0, scope.xy, 3, 3, 1) projectUV(0) texture ( texPath + "Pantile_" + textureIndex + ".tga" )
So I hope that someone can give me some additional tips. Thank you!Best regards,Kareen