Hi,
We have a VR scene that incorporates either an integrated mesh or a 3D object scene layer of an area imported runtime from an enterprise portal.
The model is derived from photogrammetry generated by a drone survey.
The problem I'm encountering is with the Level of Details (LOD) management. When using the integrated mesh, the more detailed tiles don't load at the appropriate time (see video attached).
We also tried using a 3D scene layer with a lighter model. In that case, there's no LOD management at all. The model appears clear (see screenshot attached), but this results in significant performance issues.
Is there a way to manually control the LOD? There is a specific way to publish the model on the portal to have it working properly in Unity? How does the LOD of 3d models function behind the scenes?
Many thanks!