I'm attempting to build a project I'm working on utilizing the ArcGIS SDK as an .apk to run on an Android headset that requires the program to support x86_64 architecture, using a source build of UE5.3. The ArcGIS plugin appears to be causing the project to fail to build due to some sort of incompatibility between it and the x86_64 Android format. I'm aware that this format has been deprecated by Unreal, but I would like to know if ArcGIS has any solutions for this incompatibility, or any version of the plugin that does not have this issue.