Hi, I'm required to use the map type 'local' ( not global ) and I'm having problems transforming a Unity Position to a Geo coordinate.
I'm using WGS84 (aka EPSG:4326) and when I'm doing
_map.EngineToGeographic(_tableTransform.position);
I don't get WGS84 returned but most likely the other coordinate system.
When switching to global map type it works correctly and as expected. However I'm forced to use local.
My map component & Camera is using WGS84 so why am I getting another coordinate system returned or am I missing a step?