I've noticed that my app's performance drops dramatically (<30fps) when the user navigates the Camera close to the ground/surface. This is much more apparent on 4K monitors which both of my dev machines use. I am measuring the FPS of the entire ApplicationWindow. This can be replicated with the Display a scene sample (doesn't matter if CPP or QML). Having the camera close to the surface is important for my use case (e.g. camera represents aircraft position & orientation).
Notes:
My system specs:
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