I've been trying to display weather tile layers on top of my basemap for the tabletop map prefab, but have been unsuccessful so far. My process has been to took for interesting tile layers on the LivingAtlas website, get the url for the server, and create a layer on the ArcGIS Map component in my Unity scene. Is this the right way of going about things? The only layers that do seem to work are the New York and San Francisco 3D building layers in the example scene. But even those seem to cause a huge drop in framerate when built to quest pro headset.

