Hi,
I am trying to create a vr tabletop experience with GIS Unity SDK. Now I am able to move the map, but it is drafting from the center of the table when update and snap back when update complete. Is there a way to make it static?

My next step is zoom and rotate.
For rotate, I try to update the hptransform (i do turn on the extent), however, the size of the map is getting smaller when the y angle increase. Any suggestion?

For zoom, I total no idea how to make it work.