Hi,
First of all thank you for your help and I thought maybe good to share a video and hear your thoughts. We have been building a non-code digital twin platform for almost 2 years where we can add open data, gis data, connect to IoT devices, BIM data etc as layers in our 2D part of our solution using MQTT and API framework. For the 3d part we switched over to Unreal + ArcGIS and we have/had some ups and downs because of some, we believe, missing features and seeing where they went with the Unity version I believe we will have the same features too:-).
In short:
1) We create a project in our 2D platform (working in the browser) and the 3d part gets created automatically in 3D (Using Unreal and ArcGIS)
2) Import and connect all your data (both embedding and link to the source). You do this in both the browser as well in the 3D part using Datasmith plugin where we can import fbx, USD, glTF, PointCloud (.las, .laz, .e57, etc)
3) Connect your live IoT sensors, BIM, GIS, Business Data, etc
4) Analyze (AI)
5) Visualize (3D, VR, Virtual Boardroom) your data in 3D with dynamic weather system (connected to OpenWeatherAPI), 3D Library, import custom 3D content and much more.
Let me know if you have any questions or want to know more.
Aydin
PS. we had to scale the room to make sure we can cover the area of interest on the tabletop. ArcGIS in Unreal doesn't support scaling the content). Having this approach brings also some complications sadly. @Matt_Nelson suggested something in one of our posts and don't know if we did this correctly:)