Just started unsing the SDK for Unity and I love it. I encountered one problem sofar and wonder if this behaviour is by design. I like to use the default World_Imagery basemap as a map to build buildings on in Unity. I find that the scale of the map does not matches the Unity units. E.g. the Oakland Bay Bridge measures approximently 2700 m to Yerba Buena Island (see the examples provided in the SDK) . I measured the distance where the bridge is actually above the sea in Google Earth. Creating a cube object in Unity having a length of 2700 meters suggests however a much longer bridge (see attachment). Is this by design or is there a way to fix this?
Scaling the map itself in Unity does not work. Basemap tiles are given more or less space but the imagery itself does not scale, showing either empty spaces or cropped imagary.
I am using ArcGIS MAPS SDK for unity 1.0.0 and Unity 2021.3.4.f1